Characters
Characters will be accepted who are based on
CP2020, ShadowRun (limited: please see races
for allowable conversions, tech only, no magic), or
another Near Future RPG, who are based on an
established character or character type found in a
CyberPunk book or movie, or who are consistant with
the Dark Future theme and can be set in the 21st
century. You may alter characters if you wish to
comply with these guidelines. For example, a
Klingon would not fit, since in the 21st century
Earth has not acheived interstellar exploration
sufficient to include contact with Klingons (first
contact with Vulcans doesn't occur until April 4,
2063), but if you wish to you can play a human
character with an interest in late 20th century
science fiction who has had his body cybernetically
altered to appear as a Klingon, with comparitive
strength and abilities. If you have any doubts
about how your character would fit into #CP2020,
ask one of the channel operators (ops) before
playing him/her.
Godlike characters with insurmountable power and
resources will not be allowed without prior
permission from an op and only as a non-player
character (NPC), not as your main player
character.
For beginners, CP2020 characters are recomended.
Recommended CP2020 characters fall into the
following roles:
Solo
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These are the hired guns. They may be
employed as bodyguards, security
specialists, or hitmen (allright, for the
PC people out there it's hitpersons).
Solos are physically strong and trained in
weapons and tactics.
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NetRunner
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These are the cowboys of Cyberspace,
usually equipped with interface plugs that
allow them to jack directly into the
Matrix. NetRunners work for corporations
or freelance doing everything from
legitimate programming to highly illegal
(and dangerous) sabotage. NetRunners are
intelligent and have quick reflexes.
Netrunners require a bit more info in
combat, so for help talk to Lyssa.
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Techie
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Techies can build or repair just about
anything cybernetic. And since hi tech
tends to go wrong quite a bit, they
usually are pretty busy repairing things.
Techies are intelligent and
resourceful.
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MedTechie
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MedTechies are trained to fix people.
They work as doctors and paramedics for
corporations and medical facilities, or as
black market Ripperdocs installing and
maintaining illegal cyberware. MedTechies
are intelligent and specially trained.
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Fixer
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Fixers make connections between people
and items or services they wish to
obtain...for a hefty price. Fixers almost
always work freelance. Fixers are
resourceful and streetwise.
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Corp
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Corps are the boys (and girls) who run
the big time companies. Corps are always
assosiated with a corporation, either as
owner/CEO or as part of the executive
team. They pay a big price in personal
freedom, however, with the corporation
usually calling the shots. Corps are
intelligent, resourceful, and often
cutthroat.
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RockerBoy/Girl
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RockerBoys and Girls are the voice of
the people, using their music to send out
a message of opposition to the overly
controlling corporations. Rockers work
from gig to gig, often working another job
on the side. Rockers are charismatic.
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Media
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Medias are the reporters out to get the
truth.They influence the views of the
general population in much the same way as
the Rockers influence the CyberPunks on
the street. Medias work either for a news
agency or freelance. Medias are
intelligent and charismatic.
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Cops
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Cops in the Dark Future are rarely out
to protect and serve anyone but themselves
and the corporations who bribe them. There
are a few noble justice-minded cops out
there, but it's not likely they're going
to get promoted. Cops work nominally for
the city or state, but in reality, they
are Solos with a badge. Cops are
physically strong and trained in weapons
and tactics.
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For more help with character generation, click
here.
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Scenarios
Free form role play depends on the interaction
of the players for plot line and scenario
development. Ops will only serve as referrees
during combat (by request only) and to settle
disputes between players when it disrupts game
play. They will not serve as gamemasters or create
scenarios except as players and are not responsible
for getting characters involved in role play.
Referreed scenarios may be run by prior agreement
of all players involved. Fully referreed games,
whether they are run by an op or by a player, will
take place in a seperate channel. If you do not
know how to create a new IRC channel, ask an op for
help.
When creating/playing a scenario, please respect
the other players. All participation in a scenario
is voluntary, and all players must agree to engage
in the scenario before their characters can be held
to the outcome of play. Once agreement has been
made, all outcome is final, including termination
of the character if this happens. Appeal must be
made to an op before any outcome of a previously
agreed to scenario can be reversed.
In a non-referreed (free form) scenario all players
have equal right and responsibility to the
development of the storyline. Any player involved
in the scenario can contribute to the plot.
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Combat
Ops will referree combat by request only.
Referreed combat will take place in a seperate
channel or in the main channel as the op and the
participants feel appropriate. The op has final
judgement in all matters concerning referreed
combat.
Combat, whether referreed, dice, or free form, will
take place in turns, each player having one turn
per round of combat. Initiative (order of combat)
will be determined by either agreement of the
participants or by dice. One turn is equal to two
actions, except for the first strike of the
initiator, which is equal to one complete turn. For
#CP2020 a round is considered to be 5 seconds,
thereby eliminating the penalty to your second
action. Actions are as follows: response to
opponent's strike, attack, defend, or other action.
If your opponent makes a successful attack, you
must use one turn to respond (appropraitely) to the
attack (ie, fall down bleeding, scream in pain,
frown at the rip in your favorite leather jacket,
etc). You may then choose to either attack your
opponent in turn or defend yourself, thereby
decreasing the ability of your opponent to be
successful on his next attack, or perform another
action, such as switching a chip or changing
weapons, reloading, etc. If your opponent does not
attack on his turn, you may on your next turn
either perform two attacks or attack and defend. If
any action is deemed unreasonable you may appeal to
an op for a decision.
In free form combat it is the attackee who
determines the response and damage. If a player
refuses to take appropriate damage from a
reasonable attack or disallows successful attacks,
you may appeal to an op. Remember, not every attack
will hit, but it is reasonable to expect at least a
few to be successful, even if the characters are
mismatched. Be cool and take beginner's luck into
consideration. If free form is leading to too much
conflict between players, consider using dice for
combat.
Dice programs or bots (ie Noppa) may be used for
combat only if there is no channel bot or the
channel bots dice scripts are not available.
Request an op to bring in the bot. For simple dice
combat, rules are as follows:
Initiative: High roll on 1d10.
Attack: Roll 1d10
1
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Fumbled attack, attacker takes 1d6 pts
damage.
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2-4
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Missed attack, no damage.
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5-9
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Successful attack, opponent takes 1d6
pts damage.
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10
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Critical hit, opponent takes 2d6 pts
damage.
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Defend: Roll 1d10
1
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Fumbled defense, defender takes 1d6
additional damage.
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2-4
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Missed defense, attack does normal
damage.
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5-9
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Successful defense, attack does 1/2
damage.
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10
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Evasion, attack does no damage.
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Damage: A player must state at the beginning of
combat their armor rating, including external and
internal armor. Armor can range from 0-40. Armor
rating is equivalent to the amount of damage your
armor will absorb before you become injured. When
all armor points are expired, body damage will
occur to the character. A character is presumed
incapacitated when he has acquired 90 points of
body damage. At this point he must roll a 7 or
higher on 1d10 each round to remain conscious. If a
character acquires 100 points of body damage he
enters mortality, and must roll the number of
rounds passed since entering mortality or higher on
1d10 each round to be able to be rescucitated,
providing there is a qualified medical person to
perform the rescucitation. A character that fails
his rescucitation dies.
Alternatively, players may use the OAFS combat
system of the FFRPA.
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Money, Equipment, Resources,
etc
We don't expect you to walk into the dangerous
world of #CP2020 unarmed and unprepared. It is
assumed when you write your character that you will
already be equipped. It
is up to the player to use reason when equipping
his character. For example, it would be unlikely
that your character is carrying three tons of
weapons, ammunition, explosives, and armor. Keep in
mind when equipping your character the role that
character plays. A street level rocker, for
example, would raise some eyebrows if he walked
into the Cafe toting around a Zurisima 42-350 heavy
assault rifle that cost a good $50,000 credits.
However, a top-rated Arasaka security specialist
doing a little freelance solo work would only get a
polite nod and a wary circle around him for the
same item. Bar tabs are considered to be bottomless
for all players, no matter their role.
If you want to make some money, all that you have
to do is ask one of the Executive Corps for a job.
There will be Execs wandering in and out of the
cafe regularly and they are always looking to hire.
Execs are played by ops as NPCs so they can be
quickly adjusted to get you the kind of job you
want at the right pay. One example of an Exec NPC
is The Numan, who has
job openings for Solos (hired guns), Rockers
(musicians), and Netrunners (Cyberspace jockeys).
It is your responsibility to keep track of how much
money you have, at least until we get a bot program
set up that will keep track of it for you.
In the future, we hope to have a bot program set up
that will handle your financial status and from
whom you can purchase equipment. Until then, you
can get ahold of a Fixer, either one played by
another player or a NPC Fixer played by one of the
ops. Fixers specialize in getting whatever you
want, so long as you're able to pay. Some Fixers
are cheaper than others, so you might want to shop
around. One example of an NPC Fixer is Delorean,
who is actually a Solo but can manage any Arasaka
weapons and armorment needs through his contacts at
Sierra Survival, who regularly raid Arasaka
shipments headed for the depot near their base.
Other Fixers may deal in weapons, drugs, cyberware,
services, or any and everything known to
mankind.
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Getting Help
We do not assume that you are an expert on role
play or CyberPunk when you enter #CP2020. Feel free
to ask an op for help with character generation or
role play or anything for that matter.
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Out of Character Chat
All out of character comments will be
distinguished from in character role play by
enclosing them in parenthesis:
(( )), [ ], or { }. Excessive out of
character conversation will result in an op
requesting that the conversations be taken to
another channel or conducted privately via /msg or
dcc chat.
BICKERING OR ARGUING WILL NOT BE TOLERATED. IN
THE EVENT OF A DISPUTE, THE OP(S) WILL DECIDE ON
THE MATTER. CONTINUED DISCUSSION ON THE MATTER MUST
BE TAKEN OUTSIDE OF THE CHANNEL OR IT WILL RESULT
IN KICKING AND/OR TEMPORARY BANNING.
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Ops Status
New ops status will be granted only by the
channel administrator with the agreement of the
master ops.
Ops must read and agree to the Ops
Guidelines and Regulations. Misconduct by an op
or master op may be reported directly to another
master op or by emailing the channel
administrator.
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Bots
Only the official #CP2020 bots and CService
bots will be allowed in the channel, except for the
use of dice bots if the channel bots' dice scripts
are not available. Bots must be invited by an
op.
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